Lil' Clothroom How To

You know, we to create a lot of Dynamic Clothing, because we really love the possibilities of Dynamic Clothing.
And for those, who are really not familiar with this subject, we made a little "How To Get Started"

1.) Load V4 and Zero the figure (Main Menu "Figure" -> "Zero Figure")
2.) Load the Dynamic Clothing
3.) Move the "Scrubber" on the timeline of the "Animation Control" to Frame 30 (default),
or the last frame of the Animation
4.) Apply a Pose and Morphs to V4
5.) Select the Dynamic Clothing and open the Cloth-Room
6.) Start a new Simulation, give it a name and set "Drape frames" to 5.
7.) Click "Clothify" and select the Dynamic Clothing
8.) Click the "Collide Against" button and select V4 as "Collision Object"
(If the Clothing touches the Ground, you should also add the Ground to the
collision Objects)
9.) Check "Start draping from zero pose"
10.) Optional: Set "Collsion Offset" and "Collision Depth" to 0.4
(These values determine how tight the Clothing becomes)
11.) Changing the values on the dynamic controls will change the way the clothing
behaves. At the end of this page, you'll find some settings for different types
of fabrics: http://my.smithmicro.com/tutorials/2313.html
12.) Click the "Calculate Simulation" Button
13.) Get yourself a cup of coffee or tea.

We don't dive deeper into this topic here, but we hope this lil' tutorial makes it easier for you to like
Dynamic Clothing like we do